While it sounds as though both games struggled to obtain the commercial success Microsoft hoped for them, both titles enjoy a loyal fanbase and could easily achieve wider success with a few tweaks. Quantum Break is a 2016 action-adventure third-person shooter video game developed by Remedy Entertainment and published by Microsoft Studios for Windows and Xbox One. That was important for us."īoth Alan Wake and Quantum Break finish in a way that leave them wide open for a sequel. La salida (output) 1080p de Quantum Break es una reconstrucción temporal de 4 frames a 720p con 4xMSAA. A separate section was devoted to game secrets that are important for the main plot and are required to complete the game in 100. A lot of attention was devoted to the main storyline, upgrades and skills. Sin más dilación, os traducimos las palabras exactas del estudio para que saquéis vuestras propias conclusiones. The following Quantum Break game guide includes all the essential information that one will find useful during his/her adventures. Next Basics Comparison of skills and upgrades Prev Quantum Break Guide. If we owned the IP, it's fully in our hands to decide how we create it, how we develop, what are the creative decisions that we take? And then maybe one day in the future, if it proves to be successful, it's again in our hands to decide what will be done. Xbox One sigue sentando precedentes en tecnología gráfica. Quantum Break, also, we put a lot of effort into creating the world, the characters, the stories, but still it was Microsoft IP. Quantum Break Xbox Series S Gameplay Review of this incredible narrative driven adventure with choices that change the entire story. Due to certain reasons, it never got a sequel. In order to create these worlds, characters and stories, it's a huge investment of really high-quality people that are really hard to find and those typically provide a basis for long-term franchises, long-term brands in which you could put multiple games.""Considering our history, Alan Wake was really interesting but it was a collaboration with Microsoft. It's the characters, their background story, their motives, and the locations. "If you want to create a memorable story, it's not just a story.
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